It was certainly ice. By cooling the camera in two steps of 10 celsius each , the artifact disappeared. It's time to change the desiccant.
Thank you and regardsGiuseppe
Adam...probably some ice on the sensor...The issue is present only on the flat and flat and lum were done in separate days...I wil try to do a slower cooling.Thanks and regards
Giuseppe
Ok.The problem is in the master flat.But why?I've done all in the right way, I suppose.
All the dark flats are of the same amount of time of the relative flats and the flats are aroud 40% of the histogram.
Can I ask you for a help?
Here there are al…
Adam
I will try also GESD. I’ve already done but the darks was pretty old so I got the same artifacts ansd I thought “old darks, not enoug frame so letr’s go with winsorized”. Now i will do a second try for GESD
Thank you as usual
Giuseppe
Adam actually I used winsorized sigma clipping. I'll try sigma clipping.I don't think there is a great variability, the frames examining them with blinking seem pretty homogeneous. To a lesser extent the problem also occurs on the rgb channels. Than…
Damn, I have a terrible suspicion.In desperation I tried to reverse 0iii with Sii.I'm afraid I have set the name of the filters wrong in the filter wheel .... I'll let you know if I'm a complete idiot or not. Thanks
It's an old problem very common in SW, Are the spacers between the lens that creates that spikes. The problem is that the lens are collimated in origin and eliminating the spacres means recollimate the lens and this can be very problematic.I'm not a…
I reduced the effect on the central and right star a little.I created two starmasks with GAME, convolution on the mask to reduce the effect, increased the brightness of the mask with HT, applied a couple of passes of MLT with 10 layers disabled the …
Adam
I think that some is missing between section 10 and section 11.Section 10 is Enhance Bright Stars and seems finish correctly.Section eleven starts with an already done starless ha image. I think that something is missing. Can you take a look? …